Post by daniellee on Aug 6, 2022 14:14:32 GMT
From the minds of Daniel Lee (Arachnoir, Turbo Sleuth) and Daryl Chow (Overbooked, Wok and Roll, Rainforest City) comes a semi-cooperative game which blends strategy and negotiation, now live on Kickstarter !
Carnival Connect is a light, semi-cooperative game for 2-6 players. Players form partnerships with their neighbours to build just the right combination of colour themes, rides and train tracks into the shared Carnivals to score Mission objectives before other players do.
But watch out! every player has their own scoring agenda and will favour different rides. Not only do the Carnivals have limited space, but each round an old ride must be demolished to make way for new development. How far will players be willing to demolish their scoring rides for a common goal? What negotiation skills and mind games will they bring into play? And how long will they work together amicably before the thought of demolishing their neighbour's high scoring rides becomes a juicy option?
To win, you must Plan, Co-operate, Build and Sabotage!
1. PLAN your next moves with your Partners ... and hope they hold up their end of the bargain.
2. CO-OPERATE to accomplish Missions together for lots of shared points. But which Partner will take priority? Your left or right partner? Don't inadvertently make your Partner the winner!
3. BUILD lots of rides that score points for yourself. Place them in good positions to score Mission points, so as to convince your Partners not to demolish them.
4. SABOTAGE your Partners by demolishing their high scoring rides instead! Remember, only one player can win in the end.
At the end of the game, players are awarded points for the bonus objectives their Carnivals have bagged, combined with the number of rides from their scoring agenda that they have built into those Carnivals. The player with the highest total score wins!
Come support us on Kickstarter !
Carnival Connect is a light, semi-cooperative game for 2-6 players. Players form partnerships with their neighbours to build just the right combination of colour themes, rides and train tracks into the shared Carnivals to score Mission objectives before other players do.
But watch out! every player has their own scoring agenda and will favour different rides. Not only do the Carnivals have limited space, but each round an old ride must be demolished to make way for new development. How far will players be willing to demolish their scoring rides for a common goal? What negotiation skills and mind games will they bring into play? And how long will they work together amicably before the thought of demolishing their neighbour's high scoring rides becomes a juicy option?
To win, you must Plan, Co-operate, Build and Sabotage!
1. PLAN your next moves with your Partners ... and hope they hold up their end of the bargain.
2. CO-OPERATE to accomplish Missions together for lots of shared points. But which Partner will take priority? Your left or right partner? Don't inadvertently make your Partner the winner!
3. BUILD lots of rides that score points for yourself. Place them in good positions to score Mission points, so as to convince your Partners not to demolish them.
4. SABOTAGE your Partners by demolishing their high scoring rides instead! Remember, only one player can win in the end.
At the end of the game, players are awarded points for the bonus objectives their Carnivals have bagged, combined with the number of rides from their scoring agenda that they have built into those Carnivals. The player with the highest total score wins!
Come support us on Kickstarter !