Post by teobonvi on May 26, 2022 8:14:20 GMT
Greetings everyone!
I'd like to invite you all to have a look at microCrime, the Roll-and-Write Investigation Game which, awesomely, has already been funded in 24 hours on Kickstarter!
Numbers are, right now:
Let me explain the game better, using the same material posted on KS.
MICROCRIME: A ROLL-AND-WRITE INVESTIGATION GAME
IN FEW WORDS
microCrime is a Roll-and-Write investigation game for 1+ people. You are the detective. And you need to solve the case. It features intriguing game mechanics, ever changing scenarios, a detailed Rulebook and tables. Plus, it's endless and ever changing!
THE OBJECTIVE
A murder has been perpetrated and evidences must be collected. It's time to find out what happened and look closely to every aspect of the case with a real investigation based on proofs analysis, suppositions, and creativity. The case must be closed. And it's up to you.
THE CRIME SCENE
The crime scene is the main attraction of microCrime and the game gives you the opportunity to immerse yourself in it.
After players select an area to play in (it might be the bedroom, the kitchen or any other space they want, like the courtyard, the garage or anything else) they should start considering their own space like a real crime scene.
Even if the area of play is connected to other spaces (of course), those connections should be considered part of the crime scene.
Answer the fundamental six questions to close the case: How? What? When? Where? Why? Who?
As soon as the game starts you‘re not in your house anymore. You‘re inside the crime scene. Everything inside the area is to be considered part of the crime scene.
I'd like to invite you all to have a look at microCrime, the Roll-and-Write Investigation Game which, awesomely, has already been funded in 24 hours on Kickstarter!
Numbers are, right now:
- 101 backers
- 28 days to go
Let me explain the game better, using the same material posted on KS.
MICROCRIME: A ROLL-AND-WRITE INVESTIGATION GAME
IN FEW WORDS
microCrime is a Roll-and-Write investigation game for 1+ people. You are the detective. And you need to solve the case. It features intriguing game mechanics, ever changing scenarios, a detailed Rulebook and tables. Plus, it's endless and ever changing!
THE OBJECTIVE
A murder has been perpetrated and evidences must be collected. It's time to find out what happened and look closely to every aspect of the case with a real investigation based on proofs analysis, suppositions, and creativity. The case must be closed. And it's up to you.
THE CRIME SCENE
The crime scene is the main attraction of microCrime and the game gives you the opportunity to immerse yourself in it.
After players select an area to play in (it might be the bedroom, the kitchen or any other space they want, like the courtyard, the garage or anything else) they should start considering their own space like a real crime scene.
Even if the area of play is connected to other spaces (of course), those connections should be considered part of the crime scene.
Answer the fundamental six questions to close the case: How? What? When? Where? Why? Who?
As soon as the game starts you‘re not in your house anymore. You‘re inside the crime scene. Everything inside the area is to be considered part of the crime scene.
Explore the scene by simply walking and looking around. Moving through the crime scene and looking carefully at its peculiarities could prove to be really useful and interesting.
Discuss together. Analyze. Create a story that can explain what happened to the victims.
Since your kitchen, for example, is now the crime scene you must consider it like a real place, immersed in its real context which is, of course, not related with your house and your life anymore.
REAL EVIDENCES. REAL OBJECTS
The same goes for evidences. The game gives you an amount of evidences to deal with and those must be real objects inside the crime scene.
Your cellphone or your favorite mug, for example, can be used as evidences. Literally everything can be used as an evidence.
Your favorite kitchen knife. That might be a good evidence, right?
And, again, as a player you must consider them like real objects, immersed in their real context which is, of course, not related with your house and your life anymore.
There are different ways people enjoy microCrime:
It’s important to note that what makes microCrime so enjoyable is that there isn't a right way to enjoy it. The ways stated above are just indications. Often players mix and match all aspects, with board gamers meeting the Live Action aspect of the game and the other way around.
While the Rulebook is designed to provide players with streamlined information and details on how they can tailor their game of microCrime to their specific taste, it’s ultimately up to players to delve in as far and as wide as they’d like, taking what they love and leaving anything else behind.
The three documents you'll receive at the end of the campaign.
A BOARD GAME. WITH A LIVE ACTION FLAVOR
A microCrime game is divided in two halves: the crime scene inspection and the investigation. In the former, following the Roll-and-Write playstyle, players roll dice and mark results and all the case elements on a sheets of paper called the Case File while in the latter, they try to solve the case, building up a story which should include and bring to light all the elements, especially the missing ones, of the crimes scene, getting to a final solution, in order to close the case.
Detectives discuss their ideas and perceptions of the crime scene in its whole and try to figure out a possible solution, finding a meeting point that could explain the murder.
Investigation can vary in duration, based on the ability of the detectives to deal with the fundamental six questions every detective is asked to answer to close any case: How, What, When, Where, Why, Who.
Every place can be a crime scene. Even your very own garage.
While the investigation goes on, detectives should try to enrich their reconstruction of the case with more and more detailed elements.
Discussion and interpretation are fundamental, during this part of the game. Only with discussion, deduction and compromises they'll be able to meet a point where everyone is satisfied with the story.
When all involved detectives are pleased with the reconstruction they write down the story, closing the investigation, solving the case and, ultimately, ending the game.
PRINT AND PLAY
microCrime comes with three distinct PDF documents. After receiving them as your reward you can simply print them and start playing the game. Simple as that.
Or you can download the Rulebook and use it on your tablet device or smartphone and this will have no impact on the environment. You'll be investigating like a pro.
REQUIREMENTS
Aside from a six sided dice and a pen, to play this game no investigation knowledge or improvisation skills are necessary. Players debate the case and evidences drawn from different dice rolls and tables by combining all the elements to create the most convincing and entertaining solution for the case.
microCrime is an investigation simulator. Every time you play it recreates a brand new and completely different case you need to solve by linking all the evidences and creating a good story behind it.
You can play infinite times and you'll always get a new, challenging crime to solve.
HOW DOES IT WORK, REALLY?
To play this game no investigation knowledge or improvisation skills are necessary. Players debate the case and evidences drawn from different dice rolls by combining all the elements to create the most convincing and entertaining solution for the case.
WHAT DO YOU MEAN WITH "ENDLESS AND EVER CHANGING"?
Consider microCrime as a investigation generator. And simulator. Every time you play it generates a new and completely different case you need to solve by linking all the evidences and creating a good story behind it. You can play infinite times and you'll always get a new, challenging crime to solve.
WILL THERE BE EXPANSIONS?
microCrime core mechanics allow for a plethora of expansions and future rules to be added. Right now I have some interesting idea and I really look forward to create some thrilling expansions.
OH, AND... THERE ALSO STRETCH GOALS!!!
If you're interested, you are all invited to join the KICKSTARTER CAMPAIGN!
Cheers!
Discuss together. Analyze. Create a story that can explain what happened to the victims.
Since your kitchen, for example, is now the crime scene you must consider it like a real place, immersed in its real context which is, of course, not related with your house and your life anymore.
REAL EVIDENCES. REAL OBJECTS
The same goes for evidences. The game gives you an amount of evidences to deal with and those must be real objects inside the crime scene.
Your cellphone or your favorite mug, for example, can be used as evidences. Literally everything can be used as an evidence.
Your favorite kitchen knife. That might be a good evidence, right?
And, again, as a player you must consider them like real objects, immersed in their real context which is, of course, not related with your house and your life anymore.
There are different ways people enjoy microCrime:
- As a Roll-and-Write game
- As a board game
- As a Role-Playing game (RPG)
- As a Live Action Role-Playing game (LARP)
- As a deduction game
- As an escape room game
It’s important to note that what makes microCrime so enjoyable is that there isn't a right way to enjoy it. The ways stated above are just indications. Often players mix and match all aspects, with board gamers meeting the Live Action aspect of the game and the other way around.
While the Rulebook is designed to provide players with streamlined information and details on how they can tailor their game of microCrime to their specific taste, it’s ultimately up to players to delve in as far and as wide as they’d like, taking what they love and leaving anything else behind.
The three documents you'll receive at the end of the campaign.
A BOARD GAME. WITH A LIVE ACTION FLAVOR
A microCrime game is divided in two halves: the crime scene inspection and the investigation. In the former, following the Roll-and-Write playstyle, players roll dice and mark results and all the case elements on a sheets of paper called the Case File while in the latter, they try to solve the case, building up a story which should include and bring to light all the elements, especially the missing ones, of the crimes scene, getting to a final solution, in order to close the case.
Detectives discuss their ideas and perceptions of the crime scene in its whole and try to figure out a possible solution, finding a meeting point that could explain the murder.
Investigation can vary in duration, based on the ability of the detectives to deal with the fundamental six questions every detective is asked to answer to close any case: How, What, When, Where, Why, Who.
Every place can be a crime scene. Even your very own garage.
While the investigation goes on, detectives should try to enrich their reconstruction of the case with more and more detailed elements.
Discussion and interpretation are fundamental, during this part of the game. Only with discussion, deduction and compromises they'll be able to meet a point where everyone is satisfied with the story.
When all involved detectives are pleased with the reconstruction they write down the story, closing the investigation, solving the case and, ultimately, ending the game.
PRINT AND PLAY
microCrime comes with three distinct PDF documents. After receiving them as your reward you can simply print them and start playing the game. Simple as that.
Or you can download the Rulebook and use it on your tablet device or smartphone and this will have no impact on the environment. You'll be investigating like a pro.
REQUIREMENTS
Aside from a six sided dice and a pen, to play this game no investigation knowledge or improvisation skills are necessary. Players debate the case and evidences drawn from different dice rolls and tables by combining all the elements to create the most convincing and entertaining solution for the case.
microCrime is an investigation simulator. Every time you play it recreates a brand new and completely different case you need to solve by linking all the evidences and creating a good story behind it.
You can play infinite times and you'll always get a new, challenging crime to solve.
HOW DOES IT WORK, REALLY?
To play this game no investigation knowledge or improvisation skills are necessary. Players debate the case and evidences drawn from different dice rolls by combining all the elements to create the most convincing and entertaining solution for the case.
WHAT DO YOU MEAN WITH "ENDLESS AND EVER CHANGING"?
Consider microCrime as a investigation generator. And simulator. Every time you play it generates a new and completely different case you need to solve by linking all the evidences and creating a good story behind it. You can play infinite times and you'll always get a new, challenging crime to solve.
WILL THERE BE EXPANSIONS?
microCrime core mechanics allow for a plethora of expansions and future rules to be added. Right now I have some interesting idea and I really look forward to create some thrilling expansions.
OH, AND... THERE ALSO STRETCH GOALS!!!
If you're interested, you are all invited to join the KICKSTARTER CAMPAIGN!
Cheers!