Post by fudgitpublishing on Apr 29, 2021 15:04:58 GMT
Hello everyone! Blake invited me over to mention my new sword & sorcery TTRPG coming out on Kickstarter! The game is called, "Blood, Sweat & Steel". It's built on the Fudge game engine, which was created by Stefan O'Sullivan, which also inspired such great games like Fate, Spirit of the Century, Dresden Files RPG, and the Princess Bride RPG, just to name a few. The game is designed to be learned quickly, and it plays quickly as well. Some of its more unique feeatures are:
I'm happy to answer any questions you may have, and I'm planning on running some one-shot demos for people interested on Discord over the next few weeks!
You can visit the Kickstarter here: Blood, Sweat & Steel Kickstarter
- Skill-Based Characters - no classes or professions. PC's generally consist of Attributes, Skills, Qualities, and Talents.
- Simultaneous Actions Resolution - no initiative rolls. Everything happens simultaneously, with the winners of each Exchange taking their action against the losers of each Exchange.
- No Weapon/Armor Stats Or Damage Rolls - Resolution determined from a single opposed roll
- Non-Linear Wound System - no hitpoints or wound track, uses a threshold system
- Freeform Sorcery System - no spell or ritual lists, Characters create whatever spells and rituals they can think of
- Goal-Based Character Development - Characters earn experience points by accomplishing specific Major and Supporting Goals.
- Abstract Economic System - no more accounting and bookkeeping to account for every copper piece.
- Situational Modifiers - Modifiers are designed to be used where they make sense, allowing GM's and groups to have more flexibility in resolving conflicts.
- Robust Combat Tactics - From zone-based movement, to combat stances, to combat maneuvers (like tripping, disarming, tackling, etc.), Players can employ advanced tactics and strategies to tip the scales to their favor.
You can visit the Kickstarter here: Blood, Sweat & Steel Kickstarter